This is the class the defines and handles the screen graphics. It manages the double buffering for flickerless
animation. It also handles the drawing styles.
| C# | Visual Basic | Visual Basic Usage | Visual C++ | J# | JScript |
public class GraphicsDevice
Public Class GraphicsDevice
Dim instance As GraphicsDevice
public ref class GraphicsDevice
public class GraphicsDevice
public class GraphicsDevice
TenneySoftware.Graphics.GraphicsDevice = function(); Type.createClass( 'TenneySoftware.Graphics.GraphicsDevice');
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| GraphicsDevice(Control) |
This is the constuctor for instantiating the device.
| |
| BackgroundColor |
Gets or sets the background color for the drawing surface.
| |
| ClearBackground()()() |
This is the method called to clear the background with the defined
color.
| |
| DeviceBuffer |
Gets the buffer to use for the double buffering.
| |
| Draw()()() |
This is the method called to draw the buffer to the form.
| |
| SmoothMode(SmoothingMode) |
Sets the method of drawing the objects onto screen.
This is set to default, unless changed by user. Anti-aliasing is set here.
|
| Object | |
| GraphicsDevice | |